Tuesday, May 21, 2019

Update: Loot Boxes in the Netherlands

Online gambling in the Netherlands Gambling in the Netherlands is regulated by the Dutch Betting and Gambling Act (the "Act"). Under the Act, it is...

Classification of Video Games in Australia – A More Restrictive Approach

Background of classification in Australia The effect of a Refused Classification (RC) is a complete ban on the game in Australia, which means that the...

The Apprenticeship Levy – how will it affect the media industry?

The Apprenticeship Levy – how will it affect the media industry? What is the levy? From 6 April 2017, all employers with an annual pay bill...

Winner winner copycat dinner – IP protection of battle royale game...

The announcement of the release of Call of Duty: Black Ops 4 on 12 October 2018 was greeted with international fanfare. The previous release...

What’s Trending in Media and Sport: Augmented Reality

Augmented Reality - or AR - has developed at a rapid rate over the last 5 years. In the video below, Richard and Caroline...

Newsflash: Singapore Government launches public consultation on proposed changes to copyright...

The Ministry of Law has launched a public consultation to seek views on proposed changes to Singapore's copyright regime.  As the last major overhaul...

eSports broadcasting – a difficult balance to strike

eSports broadcasting – a difficult balance to strike As the eSports juggernaut continues to gather momentum during 2017, one question that will be on the...

Binge-gaming? Subscription services and the gaming industry

A 'Netflix for video games'? At the end of February, Phil Spencer, Head of Microsoft's Xbox video gaming division, announced a new gaming subscription service,...

Part 2 – Let the games begin: German IP law in...

In this article, the second of a two part series (see Part 1 here), we consider trade mark law, unfair competition laws and virtual domiciliary rights. III....

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