With huge international audiences, wide commercial engagement and astonishing revenue levels, esports is nothing short of a global phenomenon.

In fact, competitive video gaming should now be viewed as a profession in its own right, with a dedicated workforce operating both within the spotlight and behind the scenes. As this continues to grow, employment risks will rise and more will be expected of organisations to address the industry-specific vulnerabilities that characterise its young, internationally mobile and (currently at least) predominantly male labour pool.

In this article, Sam Rayner and James Froud consider the increasingly important employment issues arising within the esports sphere, some recent measures taken by industry actors to address these and some steps esports businesses should be taking to keep on top of an ever changing regulatory landscape.

This post was written by Sam Rayner and James Froud.

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